Bradley Atkinson
Bradley Atkinson
Freelance Concept 3D Artist
Gold Coast, Australia

Summary

3D Digital Artist 🔶

Welcome to my Artstation. I specialize in exploring the wonderful world of creatures, characters, monsters, and the abstract.

Art for Web 3, Film, Games, Theme Parks, and Collectible Design

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Skills

3D PrintingCharacter ModelingCreature ModelingDigital SculptingSculptingCharacter DesignCreature DesignCollectibleNFT

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Preform
Preform
Mixer
Mixer
Zbrush
Zbrush

Experience

  • Senior Digital Artist at Sculpt Studios
    Gold Coast, Australia
    May 2015 - April 2022

    My role at Sculpt Studios was to handle anything involved with their digital fabrication processes. This would include a multitude of tasks such as;

    - Working with clients to produce & design 3D & 2D digital assets which were then fabricated in a variety of different processes.

    - Post-processing digital assets through CNC milling software, & 3d printing software to allow effective creation of physical props, products, signage, vehicles, molds, statues, theming, construction, & public art

    - Physical fabrication of digital assets through the use of 3D printers (FDM & SLA), and CNC machinery (Thermwood 5 Axis - milling foam, wood, aluminum, plastic )

    - Conceptual modeling & art for pitch decks which were submitted to government entities, tenders, & businesses for public art, projects, and theming.

    During my time there we worked with clients such as Warner Brothers, Village Roadshow, DC Comics, Legendary Pictures, Marvel, Griffith University, Queensland Government, VRTP, Seaworld, MovieWorld, Earthstory, & many others

  • Lecturer & Tutor at Griffith University
    Gold Coast , Australia
    July 2014 - September 2017

    Digital Media / 3D Design

    My position at Griffith University involved teaching students a multitude of 3d design & film making classes, from introductory courses into software like 3dsmax, Maya & Adobe Premiere, to more complex courses based around digital sculpting and organic forms using Zbrush & Mudbox.